[DirectX October 2006 Documentation] Using Vertex Tweening (57.3529411764706%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX October 2006 Documentation] Using Hardware Mixing (47.9341736694678%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Buffers Efficiently (46.0294117647059%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Vertex Buffers (38.0763609791743%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (38.0763609791743%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Vertex Fog (35.045045045045%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Vertex Fog
[DirectX 7 Programmer's Reference] Using Vertex Fog (35.045045045045%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Vertex Fog
[DirectX 7 Programmer's Reference] Using Geometry Blending (34.2417225409553%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending
[DirectX October 2006 Documentation] Using Indexed Vertex Blending (33.9646353293941%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Indexed Vertex Blending
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.470695970696%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX October 2006 Documentation] Using CPOINTs (33.2693947144075%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Using Texture Wrapping (30.7564616755793%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (30.7564616755793%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 5 Programmer's Reference] Using DMA (29.9376698570247%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (29.9376698570247%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (29.9376698570247%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using Mode 13 (29.8992673992674%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (29.8992673992674%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (27.3476702508961%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using System Messages (25.2798663324979%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (25.2737458619812%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Macro Definitions (24.6681281208135%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using DirectSetup (23.1746031746032%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (22.9121335054398%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (22.9121335054398%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.6247771836007%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.6247771836007%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (22.6247771836007%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (22.6247771836007%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.3066361556064%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model