[DirectX October 2006 Documentation] Step 2 - Setting Up the Vertex Buffer (62.1219523193939%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 2 - Rendering Vertices
[DirectX October 2006 Documentation] Step 1 - Defining a Custom Vertex Type (50.9733036707453%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 2 - Rendering Vertices
[DirectX 7 Programmer's Reference] Step 3: Create the Capture Buffer (50.415469348659%)
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[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (49.0662629994527%)
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[DirectX 7 Programmer's Reference] Step 6: Hide the Overlay Surface (49.0041131395087%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 7 Programmer's Reference] Step 4: Display the Overlay Surface (49.0041131395087%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 7 Programmer's Reference] Step 2: Test for Hardware Overlay Support (48.8686117844951%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
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Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 6 Programmer's Reference] Step 3: Attach the Depth Buffer (47.6597875304772%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 2: Adding a Depth Buffer
[DirectX 6 Programmer's Reference] Step 2: Create the Depth Buffer (47.6597875304772%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 2: Adding a Depth Buffer
[DirectX October 2006 Documentation] Step 3 - Rendering the Display (46.8066370040786%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 2 - Rendering Vertices
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 6 Programmer's Reference] Step 6: Hiding the Overlay Surface (45.7055020283976%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 6 Programmer's Reference] Step 2: Testing for Hardware Overlay Support (45.7055020283976%)
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[DirectX 5 Programmer's Reference] Step 1: Creating a Primary Surface (44.3166131395087%)
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[DirectX 5 Programmer's Reference] Step 2: Setting the Palette (44.2953002665334%)
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[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (43.7388820470717%)
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[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (43.7019680566693%)
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[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (43.540469348659%)
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