[DirectX October 2006 Documentation] Step 3 - Defining the Projection Transformation Matrix (62.3084291187739%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 3 - Using Matrices
[DirectX October 2006 Documentation] Step 2 - Defining the View Transformation Matrix (57.5739776862093%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 3 - Using Matrices
[DirectX October 2006 Documentation] Step 1 - Defining the World Transformation Matrix (57.5739776862093%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 3 - Using Matrices
[DirectX 7 Programmer's Reference] Step 4: Define the ProcessPMsg Method (52.1604899654672%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 2: Define the IUnknown Methods (51.2170937390521%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 5: Define the Class Methods (50.273697512637%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 6: Add the Tool to the Performance (49.8019993994295%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 4: Defining the ProcessPMsg Method (49.7501532706071%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 2: Initialize the Performance (49.6326718716114%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 3: Using Compositions
[DirectX 6 Programmer's Reference] Step 2: Defining the IUnknown Methods (48.806757044192%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 5: Defining the Class Methods (47.8633608177769%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 6: Adding the Tool to the Performance (47.3916627045693%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 1: Declaring the Tool Class (46.4482664781542%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (45.8504798308393%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 5 Programmer's Reference] Step 3: Setting the Joystick Data Format (45.6890791043158%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (45.1073180980265%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (45.1073180980265%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (44.9070836044242%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 5 Programmer's Reference] Step 4: Setting the Joystick Behavior (44.7456828779007%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (44.2739847646931%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 3 Programmer's Reference] Step 2: Determining the Application's Behavior (42.1384777344032%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 1: Loading the Palette Entries (40.3265579979552%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (40.251685281573%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 3: Blitting the Off-Screen Surfaces to the Back Buffer (39.5107882972506%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 3: Configuring the Session Description (39.3595304640018%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby