[DirectX October 2006 Documentation] Using Z-Bias (55.7894736842105%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Using Z-Bias (53.5990712074303%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (53.5990712074303%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (43.3924485125858%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (43.3924485125858%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Vertex Buffers (35.723275580255%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (35.723275580255%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Execute Buffers (33.0790210821171%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Devices (31.0632481077275%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (31.0632481077275%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Materials (29.6820671588473%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 5 Programmer's Reference] Using Execute Buffers (28.6368094148415%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.6064593301435%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using DirectMusic (28.2805429864253%)
DirectMusic
[DirectX October 2006 Documentation] Using Motifs (28.0089428115744%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (26.7530110542815%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (26.6327751196172%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Mode 13 (26.3818199344515%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.337940811625%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Audiopaths (26.1803405572755%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Styles (25.9256094782411%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (24.7793268437552%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Macro Definitions (24.5972988737829%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.3642566010987%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (24.1178229665072%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using System Messages (24.1019214703425%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using DMA (23.9024981809362%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.1906941266209%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (22%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (21.0356536502547%)
DirectSetup > DirectSetup Overview