[DirectX 6 Programmer's Reference] Rendering (49.5798319327731%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Rendering (49.5798319327731%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 5 Programmer's Reference] Rendering (41.1733307453416%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 2 Programmer's Reference] Rendering Engine (30.8604691876751%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (30.8604691876751%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 6 Programmer's Reference] Rendering Primitives (30.2626050420168%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering Primitives (30.2626050420168%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 6 Programmer's Reference] Rendering From a Vertex Buffer (29.2647058823529%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (29.2647058823529%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Rendering the Scene (28.8165370813397%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 5 Programmer's Reference] Rendering the Scene (28.0154360084995%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 6 Programmer's Reference] Rendering a Single Frame (26.3494318181818%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 5 Programmer's Reference] Rendering a Single Frame (25.5483307453416%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (24.0031108597285%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Rendering into a Viewport (23.8735337243402%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Rendering Primitives (22.7498873112463%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering
[DirectX 7 Programmer's Reference] Rendering to Cubic Environment Maps (22.7372485267222%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (20.1438492063492%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (19.4845085470085%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (18.5813492063492%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (17.9220085470085%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives