[DirectX 6 Programmer's Reference] Rendering Strided Vertices (74.5421245421245%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (74.5421245421245%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (69.1666666666667%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (66.0714285714286%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (56.9871794871795%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (53.8919413919414%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Rendering into a Viewport (36.5289280611861%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Rendering Engine (33.2633053221289%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (33.2633053221289%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX October 2006 Documentation] Rendering from a Vertex Buffer (32.5%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 6 Programmer's Reference] Rendering Primitives (29.7596153846154%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering Primitives (29.7596153846154%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 5 Programmer's Reference] Rendering a Single Frame (27.251254180602%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering the Scene (26.6102285395764%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 6 Programmer's Reference] Rendering with Texture Interface Pointers (26.3320978798023%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Interfaces
[DirectX 6 Programmer's Reference] Rendering From a Vertex Buffer (26.2882460676578%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (26.2882460676578%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Rendering with Texture Handles (25.6441679235797%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Handles
[DirectX 7 Programmer's Reference] Rendering to Cubic Environment Maps (23.8894116788854%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (23.7419940105362%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 5 Programmer's Reference] Rendering (23.4051003344482%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering