[DirectX 6 Programmer's Reference] Texture Addressing Modes (77.9411764705882%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Addressing Modes (77.9411764705882%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Addressing Modes (68.4313725490196%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Coordinates (66.4828431372549%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Addressing Modes (65.3361344537815%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Interfaces and Texture Handles (63.4674922600619%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Handles and Texture Interfaces (62.8095975232198%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Dirty Regions (55.9313725490196%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Palettes (54.8897058823529%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Dirty Regions (52.8361344537815%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Coordinate Formats (47.8129713423831%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 7 Programmer's Reference] Texture Coordinate Processing (47.4814063556457%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 6 Programmer's Reference] Texture Filtering With Mipmaps (46.8995098039216%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 7 Programmer's Reference] Texture Filtering With Mipmaps (46.8995098039216%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 6 Programmer's Reference] Texture Addressing State (44.8412698412698%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 2 Programmer's Reference] Texture Size (30.5847338935574%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (30.5847338935574%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Map Formats (28.031015037594%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 5 Programmer's Reference] Texture Wrapping (27.035379369139%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (26.2020460358056%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Maps (25.9476817042607%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 5 Programmer's Reference] Texture Map Formats (25.6845238095238%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 3 Programmer's Reference] Texture Filtering (24.3330039525692%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Filtering (23.9085731675506%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 2 Programmer's Reference] Texture Maps (23.8095238095238%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 3 Programmer's Reference] Texture Wrapping (23.5323418487156%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 5 Programmer's Reference] Texture Format Selection Rules (22.241906500884%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces