[DirectX October 2006 Documentation] Compressed Texture Formats (67.5054466230937%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 6 Programmer's Reference] Compressed Texture Formats (53.5383597883598%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces
[DirectX 7 Programmer's Reference] Compressed Texture Formats (53.5383597883598%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces
[DirectX October 2006 Documentation] Compressed Texture Resources (37.2864145658263%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 6 Programmer's Reference] Compressed Texture Surfaces (37.0039682539683%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Compressed Texture Surfaces (37.0039682539683%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Compressed Wave Formats (34.9146224146224%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Compressed Wave Formats (34.9146224146224%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Compressed Wave Formats (34.9146224146224%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX October 2006 Documentation] Compressed (21.8404280904281%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectDraw > Structures > PixelFormat > Properties