[DirectX 7 Programmer's Reference] Texture Coordinate Processing (77.9411764705882%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 7 Programmer's Reference] Texture Coordinate Formats (70.1825557809331%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Coordinate Processing (68.4313725490196%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Coordinate Formats (60.6727518593644%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 6 Programmer's Reference] Texture Coordinates (52.6538201487492%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Coordinate Processing Path (51.8005841174945%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX October 2006 Documentation] Texture Coordinate Transformations (48.229155546066%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 6 Programmer's Reference] Texture Filtering With Mipmaps (48.1166150670795%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 7 Programmer's Reference] Texture Filtering With Mipmaps (48.1166150670795%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 6 Programmer's Reference] Texture Addressing Modes (47.4814063556457%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Addressing Modes (47.4814063556457%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Handles and Texture Interfaces (44.1692466460268%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Blending Operations and Arguments (42.0513982229606%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 6 Programmer's Reference] Texture Borders (41.1207616743007%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX October 2006 Documentation] Texture Filtering with Mipmaps (38.6068111455108%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Filtering
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Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (36.0804235487298%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Map Formats (31.0992999740731%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (28.395028491946%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Wrapping (27.9352583770034%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Maps (27.5484438232012%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 5 Programmer's Reference] Texture Map Formats (26.8887736582836%)
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[DirectX 3 Programmer's Reference] Texture Filtering (25.6568955781849%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] Texture Maps (25.4102859284643%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 5 Programmer's Reference] Texture Filtering (24.3396076503093%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (23.6605469769207%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 5 Programmer's Reference] Texture Size (22.1144023576447%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization