[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (63.0952380952381%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (63.0952380952381%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (54.6095334685598%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (46.3725490196078%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (36.5861344537815%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (29.5034843205575%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (28.5249107617529%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (28.5249107617529%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (26.983384262796%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (24.7660893625743%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (24.0909090909091%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing Direct3D (21.5841277222351%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (21.1330336330336%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (20.995670995671%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (19.9778101379932%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (18.4694167852063%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (18.2966507177033%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model