[DirectX October 2006 Documentation] Vectors, Vertices, and Quaternions (58.9756592292089%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Vectors, Vertices, and Quaternions (58.4173669467787%)
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[DirectX 2 Programmer's Reference] Vectors and Quaternions (39.2677802828448%)
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[DirectX 5 Programmer's Reference] Vectors, Vertices, and Quaternions (37.8955453149002%)
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[DirectX 3 Programmer's Reference] Vectors, Vertices, and Quaternions (33.1328141012503%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons