[DirectX 7 Programmer's Reference] Setting the Viewport Clipping Volume (79.4117647058824%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 6 Programmer's Reference] Setting the Viewport Clipping Volume (78.5714285714286%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (32.8381743704324%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting the Render State (32.8381743704324%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 6 Programmer's Reference] Setting Light Properties (32.4242424242424%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 7 Programmer's Reference] Setting Light Properties (32.4242424242424%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 2 Programmer's Reference] Setting the Immediate-Mode Render State (32.1551749880554%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX October 2006 Documentation] Setting the Stream Source (32.0959595959596%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Setting Up the Device-Creation Callback Function (31.9147903726708%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting up the Windows Environment (31.4492854815435%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Setting Effects on Buffers (30.8748196248196%)
DirectX Audio > DirectSound > Programming Guide > Using Effects
[DirectX 7 Programmer's Reference] Setting and Retrieving Clip Planes (30.0957207207207%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > User-defined Clip Planes > Using User-defined Clip Planes
[DirectX October 2006 Documentation] Setting the Stream Source (29.0007215007215%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Setting Effects on Buffers (28.458853238265%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX 6 Programmer's Reference] Setting Material Properties (28.3964646464646%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 7 Programmer's Reference] Setting Material Properties (28.3964646464646%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Setting Transformations (28.0169340463458%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Setting Transformations (28.0169340463458%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX October 2006 Documentation] Setting the Shading Mode (27.6515151515151%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Shading
[DirectX 5 Programmer's Reference] Setting Display Modes (25.7160894660895%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 6 Programmer's Reference] Setting Display Modes (25.7160894660895%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 5 Programmer's Reference] Setting the Perspective Transformation (25.3688739511823%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 3 Programmer's Reference] Setting the Render State (25.337777103628%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 5 Programmer's Reference] Setting the Render State (24.1756272401434%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX 5 Programmer's Reference] Setting Palettes on Nonprimary Surfaces (23.996003996004%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (23.7797619047619%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (23.4442640692641%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (23.2544437702947%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 5 Programmer's Reference] Setting Palette Entries in Windowed Mode (22.7152014652015%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (19.7833599149389%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications