[DirectX 6 Programmer's Reference] Texture Argument Flags (56.2417654808959%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference
[DirectX 7 Programmer's Reference] Texture Argument Flags (55.8984493767102%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference
[DirectX 7 Programmer's Reference] Texture Argument Flags (50.8399209486166%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode Visual Basic Reference
[DirectX 6 Programmer's Reference] Texture Map Formats (48.8092885375494%)
DirectX Media > Direct3D Retained Mode > Reference > Further Reading
[DirectX 7 Programmer's Reference] Texture Map Formats (39.9398395721925%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Further Reading
[DirectX 5 Programmer's Reference] Texture Map Formats (38.2386363636364%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (38.2386363636364%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture map formats (36.9318181818182%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Visual Basic Reference > Further Reading
[DirectX 7 Programmer's Reference] Texture Wrapping State (35.0305944055944%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 3 Programmer's Reference] Texture Map Formats (33.2934609250399%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 6 Programmer's Reference] Texture Wrapping State (32.5599747474747%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 2 Programmer's Reference] Texture Maps (32.5441919191919%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 6 Programmer's Reference] Texture Addressing State (32.4652777777778%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 3 Programmer's Reference] Texture Maps (32.2517942583732%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX October 2006 Documentation] Texture Coordinate Transformations (32.212821607772%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX October 2006 Documentation] Texture Wrapping State (32.0391414141414%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 3 Programmer's Reference] Texture Wrapping (31.4754856614246%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 5 Programmer's Reference] Texture Maps (31.333798341471%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 5 Programmer's Reference] Texture Filtering (30.4545849768004%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Colors (30.4545849768004%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Filtering (30.2336250705816%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Colors (30.2336250705816%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Format Selection Rules (29.9242819464974%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX October 2006 Documentation] Texture Wrapping (28.7622549019608%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX October 2006 Documentation] Texture Blending (28.7622549019608%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX October 2006 Documentation] Texture Resources (27.6258912655972%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 2 Programmer's Reference] Texture Size (25.0557040998217%)
Direct3D > Direct3D Overview > Performance Optimization