[DirectX October 2006 Documentation] ID3DXBaseMesh::DrawSubset (89%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
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DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::CloneMesh (80%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetNumFaces (79.3846153846154%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetFVF (79%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::DrawSubset (68.7019230769231%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::GenerateAdjacency (57.7644230769231%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertPointRepsToAdjacency (54.4162087912088%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertAdjacencyToPointReps (54.4162087912088%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh