[DirectX October 2006 Documentation] ID3DXBaseMesh::GetDeclaration (89%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetDevice (82.1034482758621%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetOptions (82.1034482758621%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetNumVertices (81.2413793103448%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetNumFaces (80.3793103448276%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::GenerateAdjacency (57.7644230769231%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::DrawSubset (57.4950265251989%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertAdjacencyToPointReps (55.606684981685%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertPointRepsToAdjacency (55.0114468864469%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh