[DirectX October 2006 Documentation] ID3DXBaseMesh::LockVertexBuffer (89%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::UnlockVertexBuffer (86.7272727272727%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::LockIndexBuffer (85.7741935483871%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetVertexBuffer (85.7741935483871%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::UnlockIndexBuffer (83.53125%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh