[DirectX October 2006 Documentation] ID3DXBaseMesh::UnlockVertexBuffer (89%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::LockVertexBuffer (86.7272727272727%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::UnlockIndexBuffer (85.969696969697%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::GetVertexBuffer (84.4545454545455%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX October 2006 Documentation] ID3DXBaseMesh::LockIndexBuffer (83.6969696969697%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::DrawSubset (57.3382867132867%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::GenerateAdjacency (56.580710955711%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertPointRepsToAdjacency (55.0114468864469%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertAdjacencyToPointReps (54.4162087912088%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh