[DirectX 8.1 Visual Basic Programmer's Reference] Texture Register Modifiers for texld and texcrd (100%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Pixel Shader Reference > Modifiers
[DirectX October 2006 Documentation] Texture Coordinate Register (44.5081130453471%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Registers
[DirectX 7 Programmer's Reference] Texture-Map Formats (33.4426713947991%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw C/C++ Reference > Pixel Format Masks
[DirectX October 2006 Documentation] Texture Coordinate Register (33.1499663611134%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX 7 Programmer's Reference] Texture-Map Formats (31.5487320008597%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw Visual Basic Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture map formats (28.4316569954868%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Visual Basic Reference > Further Reading
[DirectX 5 Programmer's Reference] Texture Map Formats (27.4973135611433%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (27.4973135611433%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture Argument Flags (26.4307038937011%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode Visual Basic Reference
[DirectX 7 Programmer's Reference] Texture Argument Flags (25.8314842727424%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (25.3602026687949%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (25.0554727959069%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 6 Programmer's Reference] Texture Perspective State (24.8716708823092%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 6 Programmer's Reference] Texture Filtering State (24.8716708823092%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 6 Programmer's Reference] Texture Map Formats (24.8249376278979%)
DirectX Media > Direct3D Retained Mode > Reference > Further Reading
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Considerations (24.4459858039332%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 6 Programmer's Reference] Texture Blending State (23.8078410950751%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX October 2006 Documentation] Texture Coordinate Formats (22.7889477077607%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Coordinate Processing (22.2570328141437%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Transformations (22.1157836620052%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX October 2006 Documentation] Texture Filtering with Mipmaps (21.9375545189062%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Filtering
[DirectX 5 Programmer's Reference] Texture Wrapping (21.6367984134758%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinates (21.3551345747841%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 5 Programmer's Reference] Texture Format Selection Rules (21.2697415765882%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Filtering (20.7378266829711%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Map Formats (20.611144174974%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 3 Programmer's Reference] Texture Filtering (20.1550242079844%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (20.1550242079844%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (19.568775350459%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 3 Programmer's Reference] Texture Maps (18.9851568413086%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Texture Size (16.9037448957662%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 2 Programmer's Reference] Texture Maps (15.5760659322176%)
DirectDraw > Overview > Support for 3D Surfaces