[DirectX 8.1 Visual Basic Programmer's Reference] Output Registers (100%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Vertex Shader Reference > Registers
[DirectX October 2006 Documentation] Output Depth Register (61.6123188405797%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Registers
[DirectX October 2006 Documentation] Output Color Register (61.6123188405797%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Registers
[DirectX October 2006 Documentation] Output Registers (60.1630434782609%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX 6 Programmer's Reference] Output Data (23.5671936758893%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 7 Programmer's Reference] Output Data (23.5671936758893%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 8.1 Visual Basic Programmer's Reference] Output Data (23.5671936758893%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX October 2006 Documentation] Output Data (23.5671936758893%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data
[DirectX 5 Programmer's Reference] Output Data (21.0930373973852%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data