[DirectX 5 Programmer's Reference] Step 3: Setting the Keyboard Data Format (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 3: Setting the Keyboard Data Format (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 4: Setting the Keyboard Behavior (88.8194444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 4: Setting the Keyboard Behavior (88.8194444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 3: Set the Keyboard Data Format (85.5952380952381%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 3: Setting the Joystick Data Format (83.4027777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 3: Setting the Joystick Data Format (83.4027777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 3: Setting the Keyboard Data Format (83.3333333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (82.7777777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 2: Setting the Mouse Data Format (82.7777777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Object (81.3194444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Object (81.3194444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 4: Set the Keyboard Behavior (79.9702380952381%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 4: Setting the Keyboard Behavior (77.7083333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 3: Set the Joystick Data Format (74.5535714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 2: Set the Mouse Data Format (73.9285714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Create the DirectInput Object (73.0952380952381%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 3: Setting the Joystick Data Format (72.2916666666667%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 2: Setting the Mouse Data Format (71.6666666666667%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Object (70.2083333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (51.9022654077002%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (51.5035040325738%)
DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX 3 Programmer's Reference] Step 3: Configuring the Session Description (51.1114166814677%)
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[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (50.8122895622896%)
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[DirectX 3 Programmer's Reference] Step 5: Creating a Player (50.646300402398%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby