[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Create the DirectInput Mouse Device (86.4285714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (84.9652777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (84.9652777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (83.6111111111111%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (83.6111111111111%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Mouse Device (83.3333333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (82.7777777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 3: Setting the Mouse Behavior (82.7777777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Object (82.2222222222222%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Object (82.2222222222222%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 2: Create the DirectInput Joystick Device (76.8271221532091%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 2: Create the DirectInput Keyboard Device (75.4503105590062%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 3: Set the Mouse Behavior (74.7619047619048%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Create the DirectInput Object (74.2063492063492%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 2: Creating the DirectInput Joystick Device (73.8541666666667%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 2: Creating the DirectInput Keyboard Device (72.5%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 3: Setting the Mouse Behavior (71.6666666666667%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Object (71.1111111111111%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (56.8658125975199%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 2: Creating the DirectPlay Object (55.3577441077441%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (54.2965890791978%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectDraw Object (53.8678451178451%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (52.0743668569756%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer