[DirectX 5 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 4: Preparing for Buffered Input from the Mouse (86.6013071895425%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 4: Preparing for Buffered Input from the Mouse (86.6013071895425%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 6: Retrieve Buffered Data from the Mouse (86.499493414387%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 6: Retrieving Buffered Data from the Mouse (83.3333333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 5: Managing Access to the Mouse (82.74231678487%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 5: Managing Access to the Mouse (82.74231678487%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Joystick (80.6323877068558%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 6: Retrieving Data from the Joystick (80.6323877068558%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 4: Prepare for Buffered Input from the Mouse (80.4421768707483%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (80.0827423167849%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 2: Setting the Mouse Data Format (80.0827423167849%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 4: Retrieve Buffered Data from the Mouse (77.1440491090053%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 4: Preparing for Buffered Input from the Mouse (75.4901960784314%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 5: Manage Access to the Mouse (75.3292806484296%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 6: Retrieve Data from the Joystick (73.2193515704154%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 5: Managing Access to the Mouse (71.6312056737589%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 6: Retrieving Data from the Joystick (69.5212765957447%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 2: Setting the Mouse Data Format (68.9716312056738%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (53.5679402570944%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (50.3764508953923%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (49.9821682754153%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 4: Connecting to a Session (49.8445360017752%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (49.8445360017752%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby