[DirectX 5 Programmer's Reference] Step 5: Playing an Effect (87.8267973856209%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 5: Playing an Effect (87.8267973856209%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 4: Creating an Effect (84.1503267973856%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 6: Changing an Effect (84.1503267973856%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 6: Changing an Effect (84.1503267973856%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 4: Creating an Effect (84.1503267973856%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 5: Playing an Infinite Effect (83.3333333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 3: Enumerating Supported Effects (81.6066066066066%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 3: Enumerating Supported Effects (81.6066066066066%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 5: Play an Effect (79.2717086834734%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 1: Enumerating Force Feedback Devices (78.3730158730159%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 1: Enumerating Force Feedback Devices (78.3730158730159%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 6: Change an Effect (77.0658263305322%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 4: Create an Effect (75.5952380952381%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 3: Enumerate Supported Effects (74.5238095238095%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 6: Changing an Effect (73.0392156862745%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 4: Creating an Effect (73.0392156862745%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 3: Enumerating Supported Effects (70.4954954954955%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 2: Create the DirectInput Force-Feedback Device (69.8260073260073%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 1: Enumerating Force-Feedback Devices (66.6666666666667%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 3 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (50.8713912171359%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectDraw Object (50.6734006734007%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 3: Loading a Bitmap on the Back Buffer (50.3672552964767%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (49.897256882551%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (49.8464438744209%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby