[DirectX 5 Programmer's Reference] Step 6: Changing an Effect (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 6: Changing an Effect (94.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 4: Creating an Effect (89.6367521367521%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 5: Playing an Effect (89.6367521367521%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 5: Playing an Effect (89.6367521367521%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 4: Creating an Effect (89.6367521367521%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Creating an Effect (86.368778280543%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 6: Change an Effect (85.2106227106227%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Modifying an Effect (84.6949891067538%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 6: Changing an Effect (83.3333333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 3: Enumerating Supported Effects (81.6066066066066%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 3: Enumerating Supported Effects (81.6066066066066%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 4: Create an Effect (80.4029304029304%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 5: Play an Effect (80.4029304029304%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 4: Creating an Effect (78.525641025641%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 1: Enumerating Force Feedback Devices (77.7777777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 1: Enumerating Force Feedback Devices (77.7777777777778%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Device Properties (76.0249554367201%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Initializing the Force-Feedback Device (74.3286445012788%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 3: Enumerate Supported Effects (73.8095238095238%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 5: Playing an Infinite Effect (73.0392156862745%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 3: Create an Effect (71.5794009911657%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 3: Enumerating Supported Effects (70.4954954954955%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (66.9577205882353%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
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[DirectX 3 Programmer's Reference] Step 5: Creating a Player (52.2785705712535%)
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[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (51.746632996633%)
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[DirectX 3 Programmer's Reference] Step 4: Flipping the Surfaces (51.3897091858111%)
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[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (51.3577807056068%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer