[DirectX October 2006 Documentation] Step 5: Displaying the Action Map (83.3333333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 2: Defining the Action Map (78.030303030303%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 4: Configuring and Applying the Action Map (73.2269503546099%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 6: User Configuration of the Action Map (73.1060606060606%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 1: Defining the Game Actions (71.2121212121212%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 1: Enumerating the Joysticks (70.6518308080808%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 1: Enumerating the Joysticks (70.6518308080808%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 5: Managing Access to the Mouse (70.4861111111111%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 5: Managing Access to the Mouse (70.4861111111111%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 4: Setting the Joystick Behavior (70.0990052552553%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 4: Setting the Joystick Behavior (70.0990052552553%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (70.0694444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (70.0694444444444%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 5: Playing an Effect (69.8469065656566%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 5: Playing an Effect (69.8469065656566%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 1: Enumerate the Joysticks (62.0298971861472%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 5: Play an Effect (61.9825487012987%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 7: Close Down the DirectInput System (61.9138356562137%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 5: Gain Access to the Joystick (61.5104166666667%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 5: Gain Access to the Keyboard (61.4434523809524%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (51.4419557897819%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 4: Flipping the Surfaces (51.4419557897819%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (51.317032109715%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (51.2866762866763%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 2: Determining the Application's Behavior (51.2168789342702%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw