[DirectX October 2006 Documentation] Step 7: Retrieval of Action Mapped Data (83.3333333333333%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 2: Defining the Action Map (71.1538461538462%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (70.1758274231678%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (70.1758274231678%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Keyboard (70.092310298103%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 6: Retrieving Data from the Keyboard (70.092310298103%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Joystick (69.654048102981%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 6: Retrieving Data from the Joystick (69.654048102981%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 5: Displaying the Action Map (69.2307692307692%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (69.0438034188034%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 2: Setting the Mouse Data Format (69.0438034188034%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (68.9583333333333%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (68.9583333333333%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 3: Mapping Actions to Devices (68.5897435897436%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 6: User Configuration of the Action Map (67.4242424242424%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 7 Programmer's Reference] Step 6: Retrieve Buffered Data from the Mouse (63.7202380952381%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 6: Retrieve Data from the Keyboard (63.6961996336996%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 6: Retrieve Data from the Joystick (63.1953983516483%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 2: Set the Mouse Data Format (62.6945970695971%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 3: Set the Joystick Data Format (62.5543727106227%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (50.7217940144769%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (49.57715392498%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (49.57715392498%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 4: Creating a Session (48.8620176120176%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (48.7808487808488%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes