[DirectX October 2006 Documentation] Preparing the Action Map (75%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 6 Programmer's Reference] Preparing the Setup Folder (40.3737602267014%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX 7 Programmer's Reference] Preparing the Setup Folder (36.4055062584474%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials
[DirectX 6 Programmer's Reference] Preparing for Compilation (35.2546583850932%)
Introducing DirectX 6.1 > Compiling DirectX Samples and Other DirectX Applications
[DirectX 3 Programmer's Reference] Preparing a DirectX Application for Installation (32.2632575757576%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Preparing a DirectX Application for Installation (32.2632575757576%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 7 Programmer's Reference] Preparing to Draw a Sprite (28.4931466383079%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Sprite Support
[DirectX 7 Programmer's Reference] Preparing for Compilation (26.702380952381%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > Compiling DirectX Samples and Other DirectX Applications
[DirectX 6 Programmer's Reference] Preparing to Use a Material (24.5093087740147%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Preparing to Use a Light (22.8506175197352%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 6 Programmer's Reference] Preparing to Use a Viewport (22.1404521404521%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports