[DirectX 5 Programmer's Reference] Checking for Lost Keyboard Input (80.6818181818182%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Checking for Lost Keyboard Input (80.6818181818182%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Checking for Lost Keyboard Input (80.6818181818182%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Checking for Lost Keyboard Input (75%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Checking for Lost Joystick Input (61.7515297202797%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Checking for Lost Mouse Input (61.7515297202797%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Checking for Lost Mouse Input (61.7515297202797%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Checking for Lost Joystick Input (61.7515297202797%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Checking for Lost Joystick Input (61.7515297202797%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Checking for Lost Mouse Input (61.7515297202797%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Checking for Lost Mouse Input (56.0697115384615%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Checking for Lost Joystick Input (56.0697115384615%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Checking for Active Status (25.9171195652174%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Error Checking
[DirectX 6 Programmer's Reference] Checking for Active Status (22.65625%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Error Checking