[DirectX October 2006 Documentation] Using CPOINTs (75%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Using Ports (40.3728517858953%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using COM (37.5027630415561%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX October 2006 Documentation] Using Effects (34.9498327759197%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 6 Programmer's Reference] Using Ports (33.6268200398635%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Bands (32.9037969702931%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (32.9037969702931%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Using Effects (32.8349399960653%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 7 Programmer's Reference] Using Wave Files (32.615459721438%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using GUIDs (32.3277797471346%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX October 2006 Documentation] Using Motifs (31.9900368174025%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (31.9882364012799%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (30.0191815856777%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (29.9363520111602%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 6 Programmer's Reference] Using Devices (28.6709374385206%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.5913159730295%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (28.3385093167702%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (28.3385093167702%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (27.8135483442389%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 5 Programmer's Reference] Using DirectPlay (27.5535485933504%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Lobby Messages (26.955680441513%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (26.7378676971675%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (25.4901960784314%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (25.3968715285851%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.3304464078121%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (25.2090301003344%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (24.7648105771676%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (24.4737359826874%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (23.4769981319501%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.3203661327231%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model