[DirectX October 2006 Documentation] Using DirectMusic (62.5668449197861%)
DirectMusic
[DirectX October 2006 Documentation] Using Force Feedback (58.4313725490196%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Using Effects (47.5935828877005%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Using DirectPlay (45.7107843137255%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using DirectSetup (40.2852049910873%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (39.5604048070841%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (39.5604048070841%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (38.3244206773619%)
DirectPlay > Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (38.2604323780794%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using Ports (38.0570409982175%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (38.0570409982175%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Effects in DirectMusic (37.8151260504202%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using Wave Files (37.6114081996435%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (37.6114081996435%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using Audio Scripts (37.5644994840041%)
DirectMusic > Using DirectMusic
[DirectX 7 Programmer's Reference] Using Direct3DX to Update the Scene (37.3529411764706%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 7 Programmer's Reference] Using Direct3DX to Clear Surfaces (37.1509209744504%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 6 Programmer's Reference] Using Devices (36.0294117647059%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (34.9928957090082%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (33.7766554433221%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (33.4021327829377%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using Callback Functions (33.2924836601307%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (33.0374331550802%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (31.6410256410256%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (31.3637033760873%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 5 Programmer's Reference] Using Hardware Mixing (30.1672184025125%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.6894409937888%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.3939393939394%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.488939740656%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.0707730903809%)
DirectSound > Overview > Creating Sound Buffers