[DirectX October 2006 Documentation] Creating a COM Object (58.0208333333333%)
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[DirectX October 2006 Documentation] Creating Segment Objects (43.2505175983437%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX October 2006 Documentation] Creating and Managing Sessions (37.8260869565217%)
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[DirectX October 2006 Documentation] Creating the Device Object (36.3328052572904%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating the Capture Device Object (35.853524476152%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 7 Programmer's Reference] Creating DirectInput (33.0543007716921%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 6 Programmer's Reference] Creating a Light (32.5465838509317%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (31.9796380090498%)
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[DirectX 7 Programmer's Reference] Creating a Direct3D Device (31.9796380090498%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (30.6896551724138%)
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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 7 Programmer's Reference] Creating a Bump Map Texture (29.9149149149149%)
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[DirectX 6 Programmer's Reference] Creating a Viewport (28.9596273291925%)
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[DirectX 5 Programmer's Reference] Creating an Execute Buffer (24.8833647171243%)
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[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (24.7453545954296%)
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[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (24.4668737060041%)
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