[DirectX October 2006 Documentation] Using ATL with DirectX COM Interfaces (55.5818089430894%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using COM Interfaces (45.2159552845528%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using C to Access COM Objects (43.9964430894309%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using Macros to Call DirectX COM Methods (42.7769308943089%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using Force Feedback (35.1431601272534%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 7 Programmer's Reference] Using Callback Functions (33.3222239054689%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 7 Programmer's Reference] Using Bitmasks (33.1732973009955%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (31.9537851058735%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (31.9537851058735%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.8467792370231%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (30.1805282027976%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay (28.8235683987275%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (27.6040562036055%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using Macro Definitions (26.7208672086721%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (26.3353079557782%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using Wave Files (26.1609667727112%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.3761367653202%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (25.3761367653202%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Macro Definitions (25.2175992348159%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (25.2175992348159%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Bands (23.2587622698969%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Authored Segments (23.0775008837045%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (22.8898318220569%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.6623876765083%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (22.4525745257453%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Compositional Elements (22.4172436737155%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 2 Programmer's Reference] Using a Custom Mixer (21.7176001799544%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.7176001799544%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (21.7176001799544%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (21.7176001799544%)
DirectSound > DirectSound Examples > Creating Sound Buffers