[DirectX October 2006 Documentation] Using C to Access COM Objects (58.0208333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using ATL with DirectX COM Interfaces (45.1829954954955%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using Macros to Call DirectX COM Methods (43.6458333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using COM Interfaces (42.503591954023%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using Force Feedback (38.1709145427286%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 7 Programmer's Reference] Using Callback Functions (35.2355964874706%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 7 Programmer's Reference] Using Bitmasks (34.8343570150409%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (33.1102190840064%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (33.1102190840064%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Ports (30.044523192949%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (29.5174287856072%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Wave Files (28.6840954522739%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (28.5198938992042%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Macro Definitions (28.1226053639847%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using DirectPlay (26.9312218890555%)
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[DirectX 5 Programmer's Reference] Using Macro Definitions (26.6193373901285%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (26.6193373901285%)
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DirectPlay > DirectPlay Overview