[DirectX 3 Programmer's Reference] Using Macro Definitions (47.6811594202899%)
Introducing DirectX 3 > The DirectX SDK
[DirectX October 2006 Documentation] Using COM (44.0277777777778%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX 6 Programmer's Reference] Using Macro Definitions (43.5208866155158%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX October 2006 Documentation] Using Callback Functions (41.9091235632184%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Programming DirectX with C/C++
[DirectX October 2006 Documentation] Using Effects (40.6582398845826%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 5 Programmer's Reference] Using Macro Definitions (40.6223358908781%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX October 2006 Documentation] Using WAV Data (39.8340640604068%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Bands (38.3294582655196%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 7 Programmer's Reference] Using Flags (36.2938137131686%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (36.2938137131686%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 5 Programmer's Reference] Using DirectPlay (35.9947783461211%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Ports (35.4358805445762%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (33.9114450127877%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Bitmasks (33.3717357910906%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.2478632478632%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using DMA (33.1885856079404%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (33.1885856079404%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (33.1885856079404%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using Bands (32.6410524684182%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (32.6410524684182%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using Lobby Messages (32.6097612958227%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Wave Files (31.1745169082126%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.9177323103154%)
DirectSound > Overview > Creating Sound Buffers
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DirectPlay > Overview
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DirectPlay > DirectPlay Overview
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DirectSetup > Overview
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[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (22.865258547197%)
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