[DirectX October 2006 Documentation] Using COM Interfaces (58.0208333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using ATL with DirectX COM Interfaces (46.5343468468468%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using C to Access COM Objects (42.503591954023%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using an Effect (39.9668915542229%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Render a 3-D Scene (Direct3D)
[DirectX October 2006 Documentation] Using Macros to Call DirectX COM Methods (39.8958333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX 7 Programmer's Reference] Using Bitmasks (38.3257363253857%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (37.0757363253857%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (37.0757363253857%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Callback Functions (35.9899068322981%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 7 Programmer's Reference] Using Ports (32.2859025032938%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (31.3134057971014%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using DirectPlay (30.8967391304348%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (30.2717391304348%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.3719806763285%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Lobby Messages (28.6708619374523%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (28.5641025641026%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Bands (28.3807134894091%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using System Messages (28.0756238422142%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Macro Definitions (27.8687127024723%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Motifs (26.4311594202899%)
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[DirectX 2 Programmer's Reference] Using Macro Definitions (25.3135011441648%)
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[DirectX 6 Programmer's Reference] Using Templates (25.1811594202899%)
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[DirectX 6 Programmer's Reference] Using Chordmaps (25.1811594202899%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using System Messages (24.2940685045948%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (23.8832856299123%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (23.8832856299123%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.1505270092227%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (23.1505270092227%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.733860342556%)
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DirectSound > DirectSound Examples > Creating Sound Buffers