[DirectX October 2006 Documentation] Using Macros to Call DirectX COM Methods (58.0208333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using ATL with DirectX COM Interfaces (44.8958333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using C to Access COM Objects (43.6458333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Using COM Interfaces (39.8958333333333%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX 7 Programmer's Reference] Using Callback Functions (35.9899068322981%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX October 2006 Documentation] Using an Effect (35.5918915542229%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Render a 3-D Scene (Direct3D)
[DirectX 7 Programmer's Reference] Using Bitmasks (32.7007363253857%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Macro Definitions (32.6762820512821%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Using Flags (32.0757363253857%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (32.0757363253857%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 3 Programmer's Reference] Using Macro Definitions (31.9444444444444%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Macro Definitions (30.4411764705882%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (30.4411764705882%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.3589743589744%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Callback Functions (30.2717391304348%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (28.3967391304348%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.8859649122807%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using Wave Files (26.9384057971015%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (24.7042103948026%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 6 Programmer's Reference] Using Compositional Elements (24.4751705029838%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.4005270092227%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (24.4005270092227%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (24.0261954584205%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 6 Programmer's Reference] Using Bands (24.0057134894091%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.5255270092227%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (22.5255270092227%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (22.5255270092227%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (22.5255270092227%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (21.9444444444444%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Hardware Mixing (21.7545822676897%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance