[DirectX 5 Programmer's Reference] What's New in DirectX 5? (31.6081871345029%)
Introducing DirectX 5 > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] What's New in DirectX? (31.4229249011858%)
Introducing DirectX 6.1
[DirectX 3 Programmer's Reference] What's New in the DirectX 3 SDK? (30.219298245614%)
Introducing DirectX 3 > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] What is a Sprite? (30.1824534161491%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts > Sprite Concepts
[DirectX October 2006 Documentation] What Is Managed Code? (28.9717046238785%)
DirectX SDK > Introducing DirectX 9.0
[DirectX 5 Programmer's Reference] What is a Video-Port Object? (27.0859213250518%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Video-Ports
[DirectX 5 Programmer's Reference] What Are Clipper Objects? (26.6328502415459%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX October 2006 Documentation] What is a Swap Chain? (25.6577803535207%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX 7 Programmer's Reference] What's New in DirectX Foundation? (25.6565656565657%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation
[DirectX 7 Programmer's Reference] What Is a Viewport? (25.5818691112809%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 5 Programmer's Reference] What Are DirectDraw Objects? (24.7360248447205%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 6 Programmer's Reference] What Are DirectDraw Objects? (24.7360248447205%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] What Are DirectDraw Objects? (24.7360248447205%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 6 Programmer's Reference] What Is a Texture? (23.953081232493%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] What Is a Texture? (23.953081232493%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] What Is a Viewport? (23.9152024446142%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 6 Programmer's Reference] What Is a Mipmap? (23.8561076604555%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] What Is a Mipmap? (23.8561076604555%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX October 2006 Documentation] What Is a Swap Chain? (23.8101327487517%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX October 2006 Documentation] What's New In XACT (23.7037037037037%)
DirectX Audio > XACT
[DirectX October 2006 Documentation] What's New in DirectX 9.0 for Managed Code (22.6224982746722%)
DirectX SDK > Introducing DirectX 9.0
[DirectX 3 Programmer's Reference] What's New in DirectPlay Version 3? (20.6884057971015%)
DirectPlay > DirectPlay Overview > What's New in DirectPlay Version 3?
[DirectX 3 Programmer's Reference] What's New in IDirectDraw2? (20.5537256624213%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] What's New in IDirectDrawSurface2? (18.0988182379399%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface