[DirectX October 2006 Documentation] Selecting a Client/Server Host (80.5555555555555%)
DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Service Provider for a Client (62.6693766937669%)
DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Host for a Peer-to-Peer Session (46.0241954428001%)
DirectPlay > Peer-to-Peer Sessions
[DirectX October 2006 Documentation] Selecting a Service Provider for a Peer-to-Peer Session (44.1919191919192%)
DirectPlay > Peer-to-Peer Sessions
[DirectX October 2006 Documentation] Selecting a Device (34.2648595488352%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 7 Programmer's Reference] Selecting an Enumerated Device (33.8988095238095%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX 6 Programmer's Reference] Selecting An Enumerated Device (33.0654761904762%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX 6 Programmer's Reference] Selecting a Material for Rendering (25.4233511586453%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Selecting and Displaying a Mipmap (24.0151515151515%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Selecting and Displaying a Mipmap (24.0151515151515%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Selecting the Vertex Type (23.7660256410256%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers > Filling the Execute Buffer