[DirectX October 2006 Documentation] Creating IPX Address Objects (79.3103448275862%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating TCP/IP Address Objects (75.2780867630701%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating Modem Address Objects (75.1436781609195%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating Serial Address Objects (74.4716351501669%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (43.1623931623932%)
DirectPlay > DirectPlay Voice
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (39.8909519599175%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (38.6659711256485%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (38.6659711256485%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (38.6659711256485%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (35.7310770723334%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (35.6018981018981%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (35.6018981018981%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (35.6018981018981%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (34.2174273095326%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (34.2174273095326%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (34.2174273095326%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (33.7475024975025%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (33.7475024975025%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (33.7475024975025%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (33.0360382541986%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (33.0360382541986%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (32.952602952603%)
DirectSound > DirectSound Examples
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (32.667004048583%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating Surfaces (32.3270730706076%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating the Scene (31.1547323644098%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating Buffers (30.8667139312301%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating the Scene (30.0550256195418%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (27.6290760869565%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (27.5601553618795%)
DirectSound > Overview > Memory Management
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (26.7124542124542%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 2 Programmer's Reference] Creating Buffers (26.3736263736264%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (26.135098010098%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (25.6090416936005%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (23.3492800303145%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (22.8021978021978%)
DirectSound > Overview > Memory Management