[DirectX October 2006 Documentation] Creating Modem Address Objects (79.3103448275862%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating IPX Address Objects (75.1436781609195%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating Serial Address Objects (74.4716351501669%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating TCP/IP Address Objects (74.4716351501669%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (44.5909645909646%)
DirectPlay > DirectPlay Voice
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (40.4273504273504%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (37.8595195127453%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (37.8595195127453%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (37.8595195127453%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (35.6614219114219%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (35.6614219114219%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (35.6614219114219%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (34.2174273095326%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (34.2174273095326%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (34.2174273095326%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (33.0360382541986%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (33.0360382541986%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (33.0332167832168%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (33.0332167832168%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (33.0332167832168%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (32.952602952603%)
DirectSound > DirectSound Examples
[DirectX 3 Programmer's Reference] Creating Surfaces (31.6127873563218%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating the Scene (31.2737799834574%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating Buffers (30.2119520264682%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating the Scene (30.1740732385894%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (28.2540760869565%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (27.9624542124542%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (25.7188644688645%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (23.9239926739927%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (22.8021978021978%)
DirectSound > Overview > Memory Management