[DirectX October 2006 Documentation] Selecting a Host for a Peer-to-Peer Session (80.5555555555555%)
DirectPlay > Peer-to-Peer Sessions
[DirectX October 2006 Documentation] Selecting a Service Provider for a Peer-to-Peer Session (71.4646464646465%)
DirectPlay > Peer-to-Peer Sessions
[DirectX October 2006 Documentation] Selecting a Client/Server Host (46.0241954428001%)
DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Service Provider for a Client (45.2490016443505%)
DirectPlay > Client/Server Sessions
[DirectX 7 Programmer's Reference] Selecting an Enumerated Device (35.0048449612403%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX 6 Programmer's Reference] Selecting An Enumerated Device (34.4234496124031%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX October 2006 Documentation] Selecting a Device (29.7637017918635%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 6 Programmer's Reference] Selecting a Material for Rendering (23.3841739655693%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Selecting and Displaying a Mipmap (22.5581395348837%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Selecting and Displaying a Mipmap (22.5581395348837%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Selecting the Vertex Type (19.2266696481813%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers > Filling the Execute Buffer