[DirectX October 2006 Documentation] Selecting a Service Provider for a Peer-to-Peer Session (80.5555555555555%)
DirectPlay > Peer-to-Peer Sessions
[DirectX October 2006 Documentation] Selecting a Host for a Peer-to-Peer Session (71.4646464646465%)
DirectPlay > Peer-to-Peer Sessions
[DirectX October 2006 Documentation] Selecting a Service Provider for a Client (53.8888888888889%)
DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Client/Server Host (44.1919191919192%)
DirectPlay > Client/Server Sessions
[DirectX 7 Programmer's Reference] Selecting an Enumerated Device (33.0492424242424%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX 6 Programmer's Reference] Selecting An Enumerated Device (32.594696969697%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX October 2006 Documentation] Selecting a Device (29.3514396354153%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 6 Programmer's Reference] Selecting a Material for Rendering (23.2467532467532%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Selecting and Displaying a Mipmap (22.2727272727273%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Selecting and Displaying a Mipmap (22.2727272727273%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Selecting the Vertex Type (17.0702214452214%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers > Filling the Execute Buffer