[DirectX 5 Programmer's Reference] Using System Messages (70.5938697318008%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (69.6679438058748%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (61.7816091954023%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using Player Context Values (58.764367816092%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 7 Programmer's Reference] Using Player Messages (54.9854041233352%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (52.5078369905956%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 7 Programmer's Reference] Using System Messages (50.3557744937055%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay (50.2158242459967%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Lobby Messages (49.4298485677796%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Callback Functions (49.2898983200707%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (48.6669968709216%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 3 Programmer's Reference] Using System Messages (48.2918263090677%)
DirectPlay > DirectPlay Overview
[DirectX October 2006 Documentation] Using Templates (47.4392334432902%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Styles (47.4392334432902%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using Macro Definitions (39.3602140728578%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (38.795954205437%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (36.8349753694581%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (36.8349753694581%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using DirectPlay (36.627288207748%)
DirectPlay > Overview
[DirectX 6 Programmer's Reference] Using Hardware Mixing (35.5293127351951%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Macro Definitions (34.9357456348079%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (33.5260565206119%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Wave Files (32.9561781609195%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.5911330049261%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using a Custom Mixer (30.4586816440265%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.8535547041294%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.5836816440265%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.9311241065627%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the Registry (27.3793859649123%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (27.3793859649123%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications