[DirectX 5 Programmer's Reference] Using System Messages (65.2519893899204%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (65.2519893899204%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (64.9867374005305%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (62.1669278996865%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (58.764367816092%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (53.3181596616193%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 5 Programmer's Reference] Using DirectPlay (51.2129752431477%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (48.6488726790451%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Player Messages (46.9369710749021%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using Transitions (45.8722818763387%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (45.231256235313%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Lobby Messages (45.0138941518252%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (45.0138941518252%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (43.5680339775167%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 3 Programmer's Reference] Using System Messages (41.1693191865606%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (37.956822870616%)
DirectPlay > Overview
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.4302134646962%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.4302134646962%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using Macro Definitions (36.8910782703886%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.1166371942234%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Hardware Mixing (33.3213355272179%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (32.7975243147657%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Macro Definitions (32.4666098323387%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.1863711001642%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.8860320713769%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (29.4268662372111%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (29.4268662372111%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.0110320713769%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the Registry (27.3793859649123%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (27.0398782252231%)
DirectSound > Overview > Creating Sound Buffers