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[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (56.1120417816318%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (55.9108752898849%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (54.6110665597434%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (53.8838482628579%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (43.9577508543026%)
DirectPlay > DirectPlay Lobby
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DirectPlay > DirectPlay Lobby > Implementing a Lobbyable Application
[DirectX October 2006 Documentation] Implementing a Lobby Client (41.2550481515999%)
DirectPlay > DirectPlay Lobby
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DirectPlay > DirectPlay Lobby > Implementing a Lobby Client
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DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
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Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack