[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (69.8275862068966%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using System Messages (68.1034482758621%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (68.1034482758621%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (57.0532915360502%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 5 Programmer's Reference] Using DirectPlay (54.7496684350133%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (52.1634615384615%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (52.1553689639448%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX October 2006 Documentation] Using Transitions (50.2489397012724%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Player Messages (49.5894909688013%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (47.8653530377668%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (47.8653530377668%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (47.7678571428571%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX October 2006 Documentation] Using Templates (47.6627328047206%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Styles (46.8006638392034%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using System Messages (44.9712643678161%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (42.6724137931034%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (40.7224958949097%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (39.8111658456486%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (39.8111658456486%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (38.367816091954%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Macro Definitions (36.2980274568598%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Hardware Mixing (34.8907431311082%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.5673234811166%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.3669818316648%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (31.7657435760884%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Compositional Elements (31.1128526645768%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 2 Programmer's Reference] Using DirectSetup (29.9568965517241%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.2934059286146%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.9682601880878%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the Registry (26.8046733212341%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications