[DirectX October 2006 Documentation] Implementing a DirectPlay Networking Callback Using Critical Section Objects (53.7747683993824%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX October 2006 Documentation] Implementing a Lobbied Application Callback Message Handler (44.3761512311401%)
DirectPlay > DirectPlay Lobby > Implementing a Lobbyable Application
[DirectX October 2006 Documentation] Implementing a Lobby Client Message Handler (42.0293326922556%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client
[DirectX October 2006 Documentation] Implementing a Callback Function in DirectPlay and DirectPlay Voice (37.6563473467508%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (28.8679108992244%)
DirectPlay > DirectPlay Lobby
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (20.5636362612517%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack