[DirectX 5 Programmer's Reference] Using DirectPlay (75.0980392156863%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (68.4313725490196%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (67.9339817270852%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (56.0536398467433%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 2 Programmer's Reference] Using DirectPlay (55.2777777777778%)
DirectPlay > Overview
[DirectX October 2006 Documentation] Using Compositional Elements (50.600118835413%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (50.600118835413%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (50.600118835413%)
DirectMusic > Using DirectMusic
[DirectX 3 Programmer's Reference] Using System Messages (49.2397660818714%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (47.5%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (42.9255409060176%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (37.6507005539264%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Wave Files (36.7929292929293%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (36.7929292929293%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (36.7780748663102%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Ports (35.959595959596%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (35.8716965046888%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 2 Programmer's Reference] Using DirectSetup (35.6818181818182%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.4523172905526%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (35.386119257087%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.5488041370394%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.5488041370394%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using Player Messages (33.4914492112635%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.3846153846154%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using Hardware Mixing (33.1016042780749%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Lobby Messages (32.6581158779301%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.6189839572192%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.3253968253968%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.2023172905526%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.3689839572192%)
DirectSound > Overview > Creating Sound Buffers