[DirectX October 2006 Documentation] Implementing a Lobbyable Application (71.9444444444444%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobby Client (60.8333333333333%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobby Client Message Handler (51.0368217054264%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client
[DirectX October 2006 Documentation] Implementing a DirectPlay Networking Callback Using Critical Section Objects (47.9413463124897%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX October 2006 Documentation] Implementing a Callback Function in DirectPlay and DirectPlay Voice (47.5976699574229%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (28.7858422939068%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack