[DirectX 5 Programmer's Reference] Using DirectPlay (65.9313725490196%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using DirectMusic (62.5668449197861%)
DirectMusic
[DirectX October 2006 Documentation] Using Effects (48.6965240641711%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 2 Programmer's Reference] Using DirectPlay (48.4313725490196%)
DirectPlay > Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (48.1505422681893%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX October 2006 Documentation] Using Force Feedback (44.9465240641711%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 5 Programmer's Reference] Using Callback Functions (43.7091503267974%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using System Messages (42.0069782298884%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using System Messages (41.3533834586466%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Player Messages (41.3533834586466%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (40.3216374269006%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Ports (39.0374331550802%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (39.0374331550802%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Ports (39.0374331550802%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectSetup (38.6274509803922%)
DirectSetup > Overview
[DirectX October 2006 Documentation] Using Effects in DirectMusic (37.8151260504202%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (37.5644994840041%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using Devices (37.0098039215686%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (34.6679316888046%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (34.6679316888046%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Wave Files (33.5227272727273%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (33.0374331550802%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (32.4325092355783%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (32.3160843284682%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 3 Programmer's Reference] Using Macro Definitions (31.1387163561077%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.7142857142857%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.5117845117845%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.0769230769231%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.1838291380625%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the Registry (22.9159500057333%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications